Ultra Murdle
A bilingual detective logic game with 1,355 cases, ten volumes, and complete English and Arabic right-to-left experiences.
Live on the App Store for iPhone and iPad

The problem
A large logic-puzzle archive needs more than case content: players need a focused solving system, durable progress, fair optional help, and English and Arabic interfaces that feel equally intentional.
My contribution
I designed, built, tested, localized and released it for iPhone and iPad, from the case experience and progression to badges, leaderboard privacy, account-backed sync and App Store delivery.
Approach
Treat the puzzle engine, bilingual layout, progression, privacy controls, purchases and release quality as one product system.
What changed
Released with 1,355 detective cases across ten volumes, 31 badges, solve-time tracking, optional leaderboard publishing, account-backed progress and optional hints.
Evidence
- Shipping a bilingual product means treating right-to-left layout, accessibility, privacy and sync as release-critical, not final polish
Tools and platforms